Now there may be other maps (textures) which your model came with such as Normals, Bumps, Metalicity etc. This can be useful to tint your surface but for now let's leave it white or blank. While you are at it, change the color of the "Base Color" to 100% white by selecting the color next to the triangle drop down you just used. The "Base Color" here refers to a "Diffuse Map" so we select the that ends in "DIF" here. In 3D modeling, there are different types of textures called "Maps" that do different things. Navigate to the folder where you originally downloaded your file, there should be a sub folder called "Textures", if not we will cover that later. This will open a explorer window to select the base texture. Usually it is pretty easy to figure out In the "Surfaces" tab select your surface and click the triangle drop down menu next to Base Color > Browse. This takes some guess work since the author may or may not have named the textures to match where they are supposed to go. For some models this isn't a problem.įirst, let's apply all the base textures that may have come with the model. This is great for when you can't tell from the surface list the name of the surface you want to change. To easily select the surface you want to change, go to Tools > Surface Selection and click on what you want to change in the preview window. There may only be one or there may be many. With your object selected in the "scene" tab, select the "surface" tab and click the triangle next to your object to show the surfaces available. We need to apply those or add new textures/materials to make this look nice. Your model may have come with textures (or not) when you originally downloaded it. Let's preview our object using IRay preview mode to see if the textures look the way we want them to. No problem, just adjust the scale under "Parameters" as needed. Your object should now be in your scene looking mostly the way it should! The scale will probably be wrong, it may be way too tiny or huge. OBJ don't bother changing any of the settings here. Now open up DazStudio with a new scene, select File > Import and select your fixed. Rename your file something like "fixed.obj" and export it without changing any settings to the same folder as your original file. Once you have your file open, make sure it looks like it should. BLEND this is Blender's native file type and you open this through File > Open like normal.ĭon't bother changing any of the settings or scale. OBJ you won't see it, so be sure to select the correct file type. Unfortunately Blender is stupid in the way that if you choose to open an. Sometimes these files are in a folder called "Source". Go to File > Import and choose the format of the file you downloaded. Now we open Blender, go ahead and delete all the default crap they put in the scene: For me, there are not a lot of good automotive models for DazStudio, so I had to figure out how to add them for my scenes. If the model you want isn't textured, don't worry, you can do that yourself without a huge amount of trouble. ![]() It may take a while to find/buy the files you want. ![]() ![]() rar etc make sure to uncompress it into a loose folder. Once you download your file, if it was compressed in a. Once you have done this go ahead and open it to make sure it's working properly. Or you may get a completely untextured model (pink etc) so this tutorial will show you how to fix that.įirst you need to download and install Blender. FBX or other non-daz file directly into DazStudio, it will sometimes get messed up and look like it exploded which is not very useful. So the problem is, if you try to import an. Again, this is for basic objects like cars, televisions, houses etc, not rigged characters like people, hair or clothing. This tutorial will assume you already know the basics of DazStudio and will not cover advanced topics such as adding bones or rigging your models. This opens up the door of possibilities to add thousands of models to your scenes which otherwise are not available for DazStudio It may seem complicated at first but once you get the hang of it you can import models easily in a couple minutes. Here is a quick guide on how to convert models from other 3D programs to use in DazStudio.
0 Comments
Leave a Reply. |